Category Archives: Publishing

Want to get your game on Steam? $100 is all you need

Enlarge (credit: Valve Software)

Valve announced today that anyone will be able to publish games on Steam through its previously announced Steam Direct program for "a $100 recoupable publishing fee per game."

In announcing the direct publishing fee, Valve says it "wanted it to be as small as possible to ensure it wasn't a barrier to beginning game developers, while also not being so small as to invite easy abuse by people looking to exploit our systems." The company's "initial thinking" hovered around a $500 fee, the post notes, but eventually that number came down as "the community conversation really challenged us to justify why the fee wasn't as low as possible, and to think about what we could do to make a low fee work."

Valve's announcement doesn't go into details on how exactly developers will "recoup" the $100 fee Valve is asking for, outside of the usual 70 percent cut of Steam sales they already receive. The fee may end up being used as a sort of advance payment on Valve's usual 30 percent cut of revenues, but it's unclear how that would work for completely free titles listed on Steam.

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Brand new Vellum picks a fight for prettier (e)books

 E-books are a lot of things. Convenient. Good for the environment. Usually cheaper than printed books. One thing they’re rarely accused of is being good-looking. Ugly books is what 180g is declaring war on with a completely revamped, 2.0 version of Vellum. Oh, and in the process, they’re adding support for making wood-pulp books, too. Fancy.  Read More

The death of retail is greatly exaggerated

 I’ve been thinking a lot about retail these days and I’ve been connecting the dots between the seeming death of retailers like Ralph Lauren and the book industry. In short, we are feeling the seismic echoes of the 2008 crash right now on Main Street and things are both ugly and pretty at the same time. The book industry, like the music industry, nearly imploded when the world… Read More